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Investment information and research study company PitchBook has actually launched its very first market report on the video gaming market. The report concentrates on Q4 2022 and offers an introduction of the video games market, equity capital activity and development chances.
Venture capital deals up, however exits down
Like numerous peers, PitchBook’s information reveals that 2022 was a restorative year for the video games market. Offer activity and exits trended below 2021’s highs, they however have actually still grown from pre-COVID levels. 2022’s overall offer worth is almost quadruple that of 2019 and 1.5 x its overall offer volume.

However, the majority of this activity took place in the very first half of2022 “Q1 and Q2 represented $9.6 billion in offer worth and 855 offers, compared to $3.7 billion in offer worth and 451 handle the 3rd and 4th quarters,” PitchBook reported. This implies that 72% of offer worth and 65% of offers took place in H1 of2022 This might signify that the decline in activity will continue into 2023.

PitchBook reports that more comprehensive macroeconomic patterns and regulative analysis have actually taxed both offer and exit activity. IPOs have actually struggled in current months so the majority of exit activity is an outcome of M&A.
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While North America continues to be the biggest source of capital for video gaming, Europe, Asia and the Middle East are ending up being more active recently. Europe’s financing has actually changed considering that 2018 however has actually typically grown. Asian offer worth has actually grown more regularly. While the Middle East and Africa are not the biggest source of financing, the area is proliferating– almost doubling its offer worth compared to2021
Region | Deal Value in 2022 | % of 2022 Total |
---|---|---|
North America | $ 7.1 billion | 54% |
Asia | $ 2.7 billion | 20% |
Europe | $ 2.4 billion | 18% |
Middle East and Africa | $900 million | 7% |
Market size
PitchBook approximates that the general video gaming market price to be $4473 billion in 2022, reaching $5623 billion by2026 This is much greater than other market quotes, which normally vary from $180 billion to $215 billion for2022 PitchBook’s approach varies from other quotes as it integrates earnings that is omitted by rivals, such as advertisement tech services, esports platforms, video gaming hardware and peripherals and betting.

From a development viewpoint, PitchBook’s price quotes remain in line with other reports. Its anticipated CAGR of 5.9% is in between other reports which anticipate CAGRs of 4.6% and 8.4%. PitchBook concludes that worldwide growth, facilities and computing enhancements, the guarantee of Web3 and generative AI will sustain future development.
As of 2022, Content– that includes publishers, designers, studios, video games and gaming– represents the 61% of the video gaming market at $2740 billion. This is followed by Access (18% at $795 billion)– consisting of hardware, circulation and esports platforms– and Operations (14% at $644 billion)– which covers analytics, money making and funding and skill acquisition tools.
Key Takeaways
In the complete report, PitchBook supplies comprehensive analysis for each of its 5 earnings sectors: Development, Operations, Access, Content and Experience. This consists of market sizing, market chauffeurs, chances, and threat aspects for each section.
” Prominent tailwinds consist of mobile video gaming development, global growth, user-generated material, and hybrid money making methods. Headwinds consist of low adoption in web3, cloud and VR/AR video gaming, extreme competitors, macroeconomic conditions, regulative analysis, and security issues,” validated Eric Bellomo, Pitchbook’s emerging innovation expert.
While each sector has its own chances and obstacles, there are some constant elements that will drive the whole video games market:
- Increased smart device gain access to and enhanced web facilities will alter the center of mass within the video games market. Business will require to customize their techniques to reach these brand-new customers.
- Supply chain concerns, anti-trust issues and regulative analysis and difficult working conditions have actually been significant headwinds for the video gaming market.
- Generative AI, low code advancement and 3rd party tools will make coding and advancement much easier than ever, however this will cause increased competitors as the barrier to entry is lower.
- The developer economy and user-generated material will grow the reach of video games, foster neighborhood structure and speed up advancement, however IP owners will require to discover methods to handle and moderate this material at scale.
- Emerging and developing innovations like Generative AI, the Metaverse, Web3, virtual truth and enhanced truth (VR/AR) represent significant development chances, however service providers will require to enhance gain access to and interact the worth to customers.
Deeper analysis, consisting of sector level patterns, can be discovered in PitchBook’s complete Launch Report: Gaming for Q4 2022
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